Real materials, real numbers.
A reference library of 600 real-world materials, with the shader values you enter in Arnold, Karma and RenderMan, the conditions that age them, and the evidence behind every value.
Drag to change the amount. Values are the library’s live shader values for what is on the sphere.
Start from the right values, then age them.
One library, three engines
Switch between Arnold, Karma with MaterialX, and RenderMan. Parameter names and routing change to match the shader you are building.
Stack wear, rust, water and heat
Add conditions in order and watch the shader values change. Each material only offers conditions that make physical sense for it.
Every value shows its source
Colour, roughness and IOR each carry an evidence grade and a plain explanation, so you know what to trust.
Reading Mode
A second-screen view for keying values in by hand, in large type.
Click to copy
Paste values straight into Maya, Houdini, Mari or Katana.
Compare
Two materials side by side, with the differences highlighted.
Finishes and tints
Heat tint, anodising, plating, paint and surface patterns.
Presets and favourites
Save a whole look and reload it in one click.
Era and industry filters
Narrow the library to a period or a sector.
Know how well each value is known.
From a measured, cited value (A) down to a modelled estimate (E).
Colour is given in linear space. IOR and extinction are reference values at 589.3 nm, the sodium D line, so materials compare consistently. Roughness depends on the real surface, so it is marked as an estimate. Treat every value as a calibrated starting point.
Try ShadeLogic before launch.
Early access is opening to look-dev and texture artists. Email us with the render engine you use and we will be in touch.